The screen then turns black while showing the level's name, signalling the drop. Two sets of triple spikes are placed at the end of the part. Most orbs that the crosshairs jump to have small saws inside that can kill the player if hit too late. Two moving crosshairs jump from orb to orb throughout the part. Like the previous one, this part features numerous buggy orb timings and contains fog and lines flying across the screen. Next, the player enters a tricky normal-sized cube section. The end of the segment features a short auto section as the player transitions into the next part. If the player mistimes the first jump, it would result in death near the top. Halfway through, there is the famous 'staircase'. The gameplay is primarily based around orbs, although a few jumps come into play. The level starts with a half-speed mini-cube section featuring minimal dark decorations and numerous difficult timings.
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